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Persuasion

51-372 Spring 2020

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Tag: Video Games

2020, Blog, persuasive library

Engagement Vs. Addiction: How Modern Video Games Keep You Coming Back

March 5, 2020May 5, 2020

Intro to Dark Patterns Many of us in design […]

About this course

Persuasion / Spring 2020
Wednesdays, 12.00–2.50PM, MM 107

Contact details:
danlockton@cmu.edu
sjuri@andrew.cmu.edu

 

 

Tags

2020 (3) assignments (43) Bee (1) Blog (2) Dark Patterns (1) Entertainment (1) ethos (1) freedom (2) how are you persuaded (5) hyperbole (1) icon (1) imaginaries (4) logos (1) Netflix (1) pathos (2) persuasion (4) Project 2 (1) prosperity (1) rhetorics (4) semiotics (3) sign (2) symbol (3) Video Games (1) you as a persuader (1)
2019

Persuasion 2020 | School of Design - Carnegie Mellon University Fabulist by Shark Themes